tag:blogger.com,1999:blog-767702148160126356.post2414384200682102126..comments2023-05-28T09:03:22.674-07:00Comments on Master Crafted Gaming: How competitive is close combat in 7th edition 40k?Anonymoushttp://www.blogger.com/profile/05580304273233513203noreply@blogger.comBlogger2125tag:blogger.com,1999:blog-767702148160126356.post-89403686275363627052015-02-19T02:31:24.715-08:002015-02-19T02:31:24.715-08:00I couldn't agree more. I just started using a ...I couldn't agree more. I just started using a Space Wolves/Grey Knights combination, with a good amount of Thunderwolves Cavalary and 2 Teleporting Dreadknights. The Knights are so fast an resilient, every enemy has to get them down and it's no easy task. With that time the cavalary is free to cross the board and be on the enemy turn 2 latest. Not everything will arrive to make the charge, but every unit is hard enough to put a serious dent in almost anything. Thanks to nemesis flamers and bolt cannons even horde armies are not the biggest problems. Thanks to a squad of Grey Knight Terminators and a Librarian you even have some limited board control, a some maelstorm missions can be quite hard if you have to capture to many objectives as this army is not really great at that. th3ch3https://www.blogger.com/profile/03962940557320378682noreply@blogger.comtag:blogger.com,1999:blog-767702148160126356.post-39011240845667821682015-02-18T08:21:43.101-08:002015-02-18T08:21:43.101-08:00I tend to agree. Especially with how impressive CM...I tend to agree. Especially with how impressive CM/bikerstars, wraiths, and thunderwolves can be atm. They are fast enough, and survivable enough now to not only actually make it into combat and tie up shooty armies, but kill their target outright and move on to the next.Anonymoushttps://www.blogger.com/profile/06490451258272258992noreply@blogger.com