Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Friday, July 24, 2015

Healthy Competition

I'm a big hockey fan. Correction...I'm a livid, eccentric hockey fan. The reason I like it? The combination of skill and passion it takes to play. The key element of that passion is the pure competition that is born from it.

And hot damn is it fun to win over your competition.

Try and grasp the intensity of this moment
The above photo is a rather mundane moment in hockey. This is a faceoff. In your run-of-the-mill NHL game you can expect to see 50 to 70 of these. Look at the intensity captured here. You can see the photographer probably snapped the shutter the moment he saw the ref drop the puck. 9.8m/s squared that puck has fallen and these guys are sprawling for it. Ice is spraying, they're focused, and it's intense. All this will result in...is momentary possession by either team.

You can feel the competition present in this photo.

My gripe with gamer's today is the shunning of competition. (Yes this is about wargaming, stay with me folks.) We have developed as a society to praise all as winners, regardless of performance. We even instill it into our kids as soon as they enter any form of competition because we're so afraid we're going to hurt their feelings.

Thanks for throwing the ball over the fence and blowing the game, Jenny.
If we maintained the fear of loss, we suddenly strive for more. A desire is born to do better than your perceived best. Then suddenly we experience personal growth and accomplishment. Could you imagine a world where every day you wake up with something new to accomplish? It's pretty hard to do so in any real context in a world that tells you no matter what you're a winner!

I love competition. It's a good thing. There are plenty of people who don't want to play competitive wargaming. Which seems absolutely bonkers to me, personally. Here is a direct competitive setting. You literally stand across from your opponent. It's almost as if these types of players would rather team up with their buddies and play a scripted baddie they mock out. Which truthfully makes me want to vomit.

Don't get carried away with what I'm saying here. There is a very big difference between win at all costs and genuine competition. I am simply saying bringing your best and being passionate about winning. For a company like Games Workshop, what does competition do for their business? I imagine a gamer passionate about competition will purchase more readily than one casually picking out their 5 man fluff unit. Just a hunch.

Five for fighting
One of my all time favorite moments in hockey was centered around a fight. Game 6 of the 2009 Stanley Cup Finals. The Penguins were playing against their ultimate rival in the Flyers. They were down in a game 3-0. Max Talbot got into a fight (not the one pictured above.)

Fights are common in hockey. Max is a good fighter. Max got his ass kicked. Driven to the ice and taken down. The Flyer's crowd went nuts, as they should. Instead of skating into the sin-bin quietly however, Mad Max made one simple gesture to the crowd...

Shhh...
Instead of taking it. He kept the competition alive. At a point where it seemed the game wasn't even modestly competitive any longer.

The Penguins rode a surge of emotion this brought on and won the game and series by scoring 5 straight goals...silencing the Flyer's crowd permanently for that season.

The Penguins won the Stanley Cup a few weeks later.


Competition can be triumphant. It's also very fun. Keep it in your wargames if at all possible.

Wednesday, June 24, 2015

Gamer with a lady... Oh yeah...


Reread that title and imagine I said that in a sexy voice and not my normal yinnzer, white trashy, accent. Trust me on that. So I have GF and she is a real life one too! Whoopy do right? Alot of gamers have spouses/wives/partners/donkeys/real dolls, so what's the big deal.


Well the big deal is that one my GF is hot. Two I got into 40k after we had dated for a couple years. See I didn't war game when she met me. I played RPGs but not tabletop stuff.  So its been a big adjustment for her. I didn't RPG that much maybe once every 2 months or so and it certainly didn't require the money and time this hobby does.

She's so unlucky... Like Kyle's dice!! She's purdy...
She at first was like "umm ok its weird" but now she is much more supportive because she sees the creative outlet it gives me. It is a way for me to decompress and veg out in a positive way. The hobby is my creative outlet. Without my life would be worse.

See I'm a angry guy. I hate. Alot. Like alot. Ok pretty much a monsoon of rage. See this comes from my days as a US Marine and a emotionally repressed male. I try to offset that rage with exercise and the hobby. That's another thing that the GF finds so odd about my involvement with Wargaming. See I'm a prick. I have zero real friends. No one can stand me. What is this psychobabble rant I'm on? Moving on... Yuck... Self reflection is gross.

So I'm angry, I have a hot GF and I war game. See my GF knows me as the angry, spiteful, Marine, with muscles. She doesn't see me as a dork. It's been a adjustment for her. The first time she saw me move little men and roll dice I think she died a little inside. This wasn't the guy who got the cops called on him as he threw her ex husbands lawn furniture and hockey equipment all over his yard as I behaved like a "epileptic gorilla". All because he called her a name. I know I'm soooo mature for my age... 38. It's embarrassing.

The first time my GF actually complimented my painting, I mean really said "that's really cool honey", was a huge breakthrough for us.
I was pretty proud of that, she went to art school and I'm have the artistic talent of a well "sociopath, Marine, with poor anger management skills".

The first time she watched a batrep I wont lie she might have cackled in my face for 18 minutes. Kinda brutal watching a wine drunk woman destroy your hobby and make light of the countless hours you spend on plastic miniatures. But she's really pretty and helps you realize that you can't take anything too serious in this life, because then you'll throw lawn furniture and stuff....

She loves to refer to my buddy Kyle as my boyfriend and she is totally implying a gay relationship. Before you get all butthurt and accuse her of behaving like the state of Indiana please understand, in May we went to Mexico with 5 of the gayest men to walk the streets of Pittsburgh. That's funny to her and I. Besides all my 40k buddies and I engage in homoerotic orgy of grey sex toys and super glue for lube. Holy cow that's graphic. I'm sure they'll edited that out. I think I'm trying to saying we aren't homophobes nothing like over compensation right????

She's cool with it though. She makes fun of it but its no different then how I make terribly inopportune jokes at every situation. It keeps us close. She has her whore train wreck friends and I have my fellow geeks.

Lastly, I have a busy mind. I get easily distracted by things. The hobby helps center me. Helps keep me on track. The GF sees this as the mist important part of it all. I'm not out l looking for "distractions" (tramps) because the hobby is more interesting. I have a reputation of being what medical doctors call "loose".  This was a huge hurdle when we first started dating. Can she trust me? Will I be faithful? Now she doesn't sweat that. She sees the herd of virgins I play war games with and realizes that no girl is gonna bust the cobwebs of their genitals.  So the hobby has certainly helped us there.

See you around the way....

Saturday, June 13, 2015

Space marine Formations review... WHOA WTF IS THIS SKYHAMMER THING!!!Part 1

So real quick let me give a shout out to both my fans. Opps I forgot I don't have any. So I have the SM dex and I think a review of the formations is much needed. I'll cover chapter tactics too but the formations are where the meat will be, if there is any meat that is. Units didn't change alot outside of some price drops, scouts are BS/WS 4, vehicles can be taken as squadrons(and have rocking benefits) and grav cannons can be taken by tacts now. That's really it unit wise. On to the good stuff!! I'll be rating the formations of a scale of 1-5 Nostramen Chainglaives,
1 NCG -If you take this you already lost....
2 NCG- OHH you did it for fluff reasons that's cute
3 NCG- Obligatory you likely had to take it and were ok with it
4 NCG- Ohh someone is trying to win....
5 NCG- Just take a death star and get it over with I know what you are trying to do Kevin!!!(I actually don't know a Kevin)


Formations:
Galdius Strike Force
The main formation is a Gladius Strike Force and it must contain a demi-company and another axillary formation. Nice benefits from it you can use each of the combat doctrines once per game (which stack with UM!!) and if you take 2 demi-companies you get free transports, for any unit that can take one. YAY!!! You must pay for upgrades though. Its nice though, the bare minimum it will cost you (without upgrades mind you) is 334 for the D-C (demi-company) and 10th company task force (3-5 units of scouts) which will run you 165. So 499 for the GSF (Gladius Strike Force) minimum. That leaves alot of room for upgrades in a 1850 list. So the "Decurian" style is for sure here to stay. I like it. Let me break down the rest though instead of me jabbering my cock holster. I rate this 2-5 depending on the auxiliary formations and if you take a 2nd D-C.

Demi-Company
So we have seen the big boy so lets chat about the formations to make up your formations to make up your detachments to field for your army so you can play. I know that was a obnoxious thing to do but I think you liked it. OK D-C consists of 1 captain/chaplain, 0-1 command squad, 3 (min and max) tact squads, 1 either assault, bike, attack bike, land speeder or assault centurions, 1 either devastators or centurion squad and finally 0-1 of any type of dread. Jeez got all that. This formation gets ObSec and the ability to use the Tactical Doctrine once per game (remember they stack uses so its actually good). Now double that up and take a auxiliary formation and now FREE TRANSPORTS!! I know, I know you're saying "Hey you just said that"! I am aware but it frigging rules! That's a minimum of 6 free pods, rhinos or razorbacks and a max of 10! FREE!!! FREE!!! Rating 3 unless you take 2 then I give it a 4!

This is for Kyle....
Anti-Air Defense Force
It consists of 1 unit of hunters and a min squad of 2 stalkers. If the Hunter hits anything flying the stalkers get +1 BS to hit the same target. EHHH... EHHH... Now keep this tidbit in mind a unit of three stalkers gives you ignores cover. That doesn't suck. Now remember all three will be shooting at the same target. Its a squadron. Its solid but not game breaking.Gonna run you a minimum of 220 it looks like. I give it 1. I don't see it as better then 3 Stalkers.

1st Company Task Force
So this is 3-5 units of either Terminators, Assault Termies, Sternguard or Vanguard Vets in any combo. They get fear, fearless and all get preferred enemy against 1 unit selected at game beginning and any unit within 12" of  3 units get a -2 to their leadership. If you play Imperial Fists or Ultra Marines you will be re rolling 1's usually anyways. I give this a 2 and a 3 if you take Sternguard because they don't suck. This is one of the choices I would maybe use for my auxiliary requirement if I was running a GSF.

Strike Force Ultra. 
Just hold on, because this is one misleading formation. It looks awesome at first then you read it again... Here goes its 1 Terminator Captain, 2 Termi squads, 2 Assault Termi squads, 1 Venerable Dread, 1 Stromraven, 1 Land Raider Crusader or Redeemer. Its like almost 1200 points. They start coming in on turn 1 like normal reserves but per unit still, deep striking or disembarking termies get +1 shot for shooting weapons. Assault termies get +1 attack when disembarking. At first glance I was like whoa!!! Then I was like oh yeah storm bolters still suck. I give this 1 NCG if you take this formation its because you either really like fluff or you just don't know that you suck at playing 40k.

Reclusiam Command Squad
1 Chaplain and 1 Command Squad must be in a Razorback and the chappy cant leave the squad. Gets Crusader and any unit within 6" gets to re-roll all misses in the first round of CC. Shut the front door this blows. I am giving this -3 NCG's if you see someone playing this please snap a pic or video and share it on you tube so we can ridicule them to suicide.

10th Company Force
3-5 Scout squads or Scout Bike squads, 0-1 SGT Telion and any bike units must have cluster mines.
I really like this. Scouts are only 55 points and have a lot of options and USR's for that cost. Ohhh and they are BS/WS 4 again!! This is good. It gives you stealth if you deployed via infiltrate on the first game turn. Lasts until you move, run, charge, fall back or turbo boosts at all. That's right lasts the entire game until you move. Also gives you precision shots on the first game turn. Ehh. I like stacking stealth with either camo cloaks. This is a cheap formation though with a lot of benefits. This is a rock solid 4 NCG's to me. Fills out that auxiliary requirement for the GSF and leaves you a lot of points leftover.

Skyhammer your mamma formation:
That's the first 6 I'll do the next 6 tomorrow but let me cover a little tidbit leaking out today. The Skyhammer Formation went up for sale today. Yeah its not in the codex. Its a web exclusive.
Its 2 Drop Pods, 20 Devastators and 20 Assault Marines. Check it out here... Skyhammer and your dead... So you decide the turn it comes on to begin the game. Then the turn it comes on it gets these shitty command benefits....Dev's get RELENTLESS  and you take a super pinning test on 3D6... still with me? Remember those Assault Marines? Yeah they can charge the turn they deep strike. If they charge one of the units you super pinned they to RE-ROLL FAILED HITS AND WOUNDS ERMAGERWD!! Wow that's subtle GW's real subtle. That's really strong. Its not the be all end all like some want you to think it is but for sure it is damn good. Real quick you kit each unit of 5 Dev's with Grav Cannons at 35 each (245 total with pod) then take 5 man Assault units for 110 (jump packs and a PF on the Sgt). Why 5 man? Well if you have 32 mm bases deep striking 10 of them in is a real pain. Still though I'd take the formation just to have deep striking, RELENTLESS dev's. The grav cannons will do work!! That's 20 grav shots at 24". That would erase a Wraithknight (11.67 AP2 wounds to be exact) or 4.14 Immobilized results (which is actually 7 HP due the immobilized stacking) to any vehicle. That would wreck most anything in the game. So yeah that's pretty good. I ordered three sets...

See you around the way...








Thursday, April 30, 2015

Is GW digging a hole?

What does the past show us about future releases?


That's a long way down.
I read an article over on BoLS this morning about the pace of releases and how it's hard for players to know the rules with so many new releases. I think there was a lot of merit to the assessment and one of the better articles BoLS has put out recently.

Friday, April 17, 2015

Warhammer 40k 8th Edition?

An Unusual Change

For the longest time, the discussion in the community was how every newly released Codex was being toned down. I heard over and over among friends and online boards, "You wanted balance, this is the cost!" That cost was being defined as special rules only deriving from the Big Rule Book.

Flavor was found in the supplements and expansions that were released as companions to the Codex. Formations and unique detachments brought special point-tax free rules to go along with building your army. If you wanted an edge, you needed to follow these new army structures.

Courtesy of Lexicanum

Thursday, April 16, 2015

Eldar and Destroyer Weapons


Destroyer Weapons in 7th Edition 40k


As of this mid April morning in 2015, the game of Warhammer 40k is changing rapidly. There is a wildfire of unrest spreading through the community over Eldar getting access to "D" weapons or Destroyer Weapons in this new codex. Now that we will be seeing them in prevalence I think it's time we discuss what Destroyer weapons do to the game.


So THAT'S how it's done...

Thursday, March 19, 2015

Dark Eldar Don't Suck



I hear so often how poor the Dark Eldar 2014 codex is. How it got nerfed in all the wrong ways. How there are only a few units you can win with. It's all rather depressing. To top it off there isn't much out there in the way of strategy support for DE players. They're not all over the place like other top tier armies. To be honest right now that's what has me so into them. It is also the position of gaming that makes them the most dangerous.

Saturday, February 14, 2015

How competitive is close combat in 7th edition 40k?

There's a nip in the air. I sense a change on the horizon. Close combat is going to start becoming far more competitive in games of 40k.

Truthfully? It seems out of place to claim a phase of the game could actually become dominant after years of subtlety. Especially after no rule changes. Yet I sense it coming.



Tuesday, February 10, 2015

Starting a new army part 6... Building that first list

This is where I have struggled the most since taking on this army. I debate and list build and list build and delete and scour the book again and list build and compare it to meta and scrap it and evaluate mathhammer and list build and go on torrent of fire to compare it to GT lists and I think you're getting the point. Its agony. Why is the list so hard to build? For me its several reasons. Here we go.


Monday, January 26, 2015

Starting a New Army Part...whatever... Curze

So I ordered Curze right before xmas. You maybe asking "Curze, what's a Curze?" That pain you feel was my right hand up against your head. That sound you hear is called "ringing" that's what happens when a Night Lords fanboy slams his palm into your ear when you ask. What's a Curze?


This is a Curze.



Wednesday, January 21, 2015

Playing a new army part 3... Leaping

So for both of you reading this. I did it I made the leap. I jumped feet first into the Night Lords. I made a decision last Thursday night to do it. I couldn’t shake my desire for this army. I had to have them. Had to. So I also made the decision that 2 armies is the right amount for me. I knew my Beastmen weren't going anywhere.

Tuesday, January 20, 2015

Playing the Best Codex

Playing the best codex. Deal with it.

3++ to most things. Just cause it's shifty.
It's a transport, it's a tank, it's fast, it jinks, it's a gunboat, it's...Ohh crap I can't kill it.


So I am an Eldar player. I know already what your thinking,"Hello power gamer..." That's not why I play them. I picked them up June/July 2012. I see the smoke coming from your ears. Yes that is when the new codex dropped and yes that was part of the reason I decided to play them again. 

Formations in 7th Edition 40k

       The restrictions of the Force Organization Chart are dead. If you still think you have to play by making a list tied to an HQ and 2 Troops you're still thinking in editions prior to Warhammer 40k 7th.

       Formations are now offered for most new armies. These provide free rule additions to units included and still allow those units to be customized while also not taking up those ever-so-precious  Force Org. slots. Let me explain how this is awesome.